Cheerleading Rules and Safety Regulations

Cheerleading rules are mostly safety rules. They set limits on which stunts, pyramids and tumbling skills are allowed at each level, how many bases and spotters a stunt needs, how high pyramids may go, and what surfaces and conditions are safe to perform on. The rules are written by different organisations depending on the type of team, and they are updated regularly, so every coach and athlete should check the current rulebook for their own programme before each season.

This guide explains who writes the rules, the most common safety requirements, how skill levels work, the main penalties and deductions, and practical steps for keeping a squad safe.

Who writes cheerleading rules

Type of cheerMain rules body (United States)Notes
High school sideline and competitionNFHS Spirit Rules, adopted by most state associationsSome states add their own restrictions
CollegeUSA Cheer safety rules, plus conference and school policiesRules cover sideline and competition stunting
All-star (club)USASF, using skill levels from 1 to 7Levels control which skills are allowed
InternationalICU (International Cheer Union)Runs world championships and international competition rules

The International Cheer Union is recognised by the International Olympic Committee, which has helped cheerleading develop consistent international standards.

Common safety rules

  • Stunt personnel: Stunts must have the correct number of bases and spotters for the skill and level.
  • Pyramid height: School cheer typically limits pyramids to two people high, often described as two and a half body lengths.
  • Tumbling limits: Advanced flips and twisting skills are allowed only in higher divisions or levels.
  • Surfaces: Stunts and tumbling should not be performed on hard, wet, uneven or obstructed surfaces.
  • Jewellery: Jewellery is generally not allowed during practice or performance.
  • Props: Signs, poms and flags must be used and released safely, and some props are restricted during stunts.
  • Supervision: A qualified coach must supervise all stunting and tumbling, including at practice.

How skill levels work

All-star cheerleading uses USASF levels to match skills with experience. Lower levels allow basic stunts and standing tumbling, while higher levels allow more complex stunts, release moves and twisting tumbling. School cheer does not use the same numbered levels but still restricts skills by division and age. Before a team competes, coaches check that every stunt, pyramid and tumbling pass in the routine is legal for their division.

Level rangeTypical skills
Levels 1 to 2Basic stunts at prep level, forward and backward rolls, walkovers and simple handsprings
Levels 3 to 4Extended stunts, basic release moves, back tucks and connected tumbling
Levels 5 to 7Advanced stunts, twisting dismounts and elite twisting tumbling

This table is a simplified overview. Exact skill lists change each season, so always use the current USASF rules document.

Stunt roles and responsibilities

RoleResponsibility
FlyerThe athlete lifted into the air; holds a tight body position and follows the counts
Main baseSupports most of the flyer’s weight and controls the stunt’s direction
Side baseHelps lift and stabilise the flyer and catches on the way down
Back spotStands behind the stunt, protects the flyer’s head and neck and calls the counts
Front spotAdds support from the front on some stunts, where allowed

Clear roles make stunts safer. Every group should agree on counts and bail-out calls before practising, and the back spot should have the authority to stop a stunt at any moment.

Uniform and equipment rules

Rulebooks also cover what athletes wear. Shoes with proper soles are required for stunting and tumbling, hair should be secured away from the face, and uniforms must allow safe movement. Casts, braces and other medical devices are usually allowed only if padded and approved under the relevant rules. Coaches should check these details before competitions to avoid avoidable deductions.

Penalties and deductions in competition

In competition, judges and safety officials watch for rule violations as well as performance quality. Common reasons for deductions include performing a skill that is illegal for the division, falls from stunts or pyramids, touching the floor during tumbling, going over the time limit and boundary violations. Serious safety violations can lead to larger penalties or disqualification. Deduction values differ between NFHS state competitions, college events and USASF all-star competitions, so check the specific event’s scoring rules.

Sideline safety at games

Sideline cheer has its own risks. Squads should stay clear of the playing area, keep an eye on the ball and players, and avoid stunting when the surface is wet, icy or uneven. Many high school rules restrict certain stunts on sidelines and require mats or approved surfaces for tumbling. Coaches should walk the sideline before each game to check for hazards such as cables, water or equipment.

Step-by-step safety checklist for coaches

  1. Complete a recognised cheer safety certification, such as those offered by USA Cheer or your state association.
  2. Download the current rulebook for your level and review changes at the start of each season.
  3. Assess every athlete’s skills before allowing new stunts or tumbling.
  4. Teach progressions: master each step before moving to a harder skill.
  5. Always use trained spotters and appropriate mats for new skills.
  6. Keep an emergency action plan, a first-aid kit and athletes’ emergency contacts at every practice and event.
  7. Follow your organisation’s concussion protocol and remove any athlete with symptoms until they are cleared by a medical professional.

Common rule mistakes

  • Using last season’s rules, even though skills and restrictions often change.
  • Putting illegal skills in routines because a skill is allowed at another level or in another organisation.
  • Too few spotters for the level, or spotters who are not paying full attention.
  • Stunting without a coach present, which breaks most organisations’ supervision rules.
  • Ignoring fatigue, since tired athletes are more likely to fall or lose control of a stunt.

Health and injury prevention

Cheerleading combines gymnastics, stunting and dance, and injuries to the ankles, wrists, knees and head are the most common concerns. Athletes should warm up fully before every practice, build strength and flexibility gradually, and learn to fall and bail out of stunts safely. Coaches should monitor practice length, provide water breaks and adjust training in hot weather. Any athlete with a head injury, neck pain, numbness or ongoing joint pain should stop and be assessed by a medical professional before returning.

Frequently asked questions

Who makes the rules for high school cheerleading?

Most state high school associations follow the NFHS Spirit Rules, sometimes with their own additional restrictions. Check with your state association for the version that applies to your school.

How high can a cheerleading pyramid be?

In school cheer, pyramids are usually limited to two people high, often described as two and a half body lengths. All-star and college rules have their own limits by level.

What are the USASF levels in cheerleading?

USASF uses levels from 1 to 7 for all-star cheer. Each level allows a specific set of stunts, pyramids and tumbling skills, with the most advanced skills reserved for the highest levels.

Share the knowledge
Sam Ayed
Sam Ayed

Sam Ayed is a soccer player, coach and lifelong sports enthusiast. As the editor of Sportmentary, he writes and reviews the site's guides, checks rules content against the official rulebooks of each sport's governing body, and keeps pages updated when those rules change.

Articles: 1463