The 16-yard hit is the traditional name for the free hit a defending team receives when an attacker plays the ball over the backline without scoring, or commits a foul inside the circle. Under current FIH rules, the ball is placed up to 15 meters, roughly 16 yards, from the backline, in line with where the ball crossed or the foul happened. The ball must be stationary, opponents must stand at least 5 meters away, and the taker can pass to a teammate or play a self-pass and carry the ball forward. Taking it quickly and choosing the right option is one of the simplest ways to relieve pressure and start an attack.
When the 16-yard hit is awarded
- An attacker last touched the ball before it crossed the backline, and it was not a goal.
- An attacker commits a foul inside the circle the defending team is protecting.
- In many cases, an attacker commits a foul within the area close to the defending team’s backline, depending on the specific offense and the rules in use.
The name comes from older rules when the hit was taken 16 yards from the backline. Modern metric rules use 15 meters, but many players, coaches and commentators still call it a 16-yard hit or a 15 meter hit.
Key rules
| Rule | What it means |
|---|---|
| Placement | Within 15 m of the backline, in line with where the ball crossed or the foul occurred, and parallel to the backline |
| Ball stationary | The ball must be still before it is played |
| Opponent distance | Opponents must be at least 5 m away when the hit is taken |
| Self-pass | The taker may play the ball to themselves and carry it forward |
| Raised ball | A hit must not be intentionally raised except for a shot at goal; rules on flicks and scoops from free hits vary by competition |
| No double touch | After taking the hit, the taker cannot play the ball again until another player touches it, unless using a self-pass under the rules |
Rulebook note: these points are based on the FIH Rules of Hockey, and national associations, school leagues and indoor hockey may apply variations. Rules are updated from time to time, so check the current version used in your competition.
How to take a 16-yard hit step by step
- Place the ball correctly. Put it within 15 m of the backline, in line with the incident. Many teams move it to the full 15 m or to the side of the field with more space.
- Look up quickly. Scan for open teammates, unmarked space and where opponents are pressing.
- Decide fast. Choose between a quick pass, a self-pass or a longer pass up the field.
- Take it before the press sets. A quick restart can catch the opposition out of position.
- Execute cleanly. Use a firm push or hit along the ground to a teammate, or tap and go with a self-pass.
- Support the next phase. Move to offer an option for a return pass after you release the ball.
Restart options
| Option | When to use it | Risk |
|---|---|---|
| Self-pass and carry | When the opponent has not set up a press and there is space ahead | Losing the ball near your own circle if pressure arrives |
| Short pass to a defender or midfielder | To keep possession and build from the back | Interception if passes are predictable |
| Wide pass to the sideline | To move the ball away from the dangerous central area | Getting trapped against the sideline |
| Long pass up the field | When forwards are in space or the press is high | Lower completion rate and turnovers |
| Aerial pass where allowed | To break a strong press | Must be controlled and safe, and rules vary |
Who should take the hit
Teams often assign one or two players, usually defenders or a defensive midfielder, as their main 16-yard hit takers. The best takers are composed under pressure, have a strong and accurate pass, scan quickly and make good decisions. Having set takers helps the team organize, because other players know where to move as soon as the whistle goes. However, every defender should be able to take a quick restart, since waiting for a designated taker can waste valuable time.
Positioning of teammates
When your team wins a 16-yard hit, everyone should move quickly to create a shape that offers options. A common structure has a defender near the taker for a short pass, another defender on the far side for a switch, and midfielders spreading across the field at different depths. Forwards can stretch the opposition by staying high and wide, which pushes defenders back and creates space in midfield. Moving into space as the taker looks up, rather than after, makes the restart far more effective.
Practicing restarts
Restarts are one of the easiest parts of the game to practice. Set up realistic scenarios in training where the attack presses and the defense must play out from a 16-yard hit. Rehearse two or three patterns, such as a self-pass and carry, a short pass and switch, and a long pass to a forward. Track how often your team keeps possession after a restart, and review footage to see where passes are intercepted. Small improvements in restarts can reduce pressure on your defense and create more attacking chances over a season.
Beating the press
Many teams press high to stop opponents from playing out of defense. To beat the press from a 16-yard hit, move the ball quickly before pressers are set, use the full width of the field, and create passing triangles so the player on the ball always has two options. Players without the ball should move to open angles rather than standing still behind opponents. If the middle is crowded, go wide first, then switch play across the back to find space on the other side. Teams often rehearse two or three restart patterns in training so everyone knows where to move.
Defending against a 16-yard hit
Attacking teams often press 16-yard hits to win the ball high up the field. Pressers must stay 5 m away until the ball is played, then close down quickly. The aim is usually to force the ball toward the sideline, where it is easier to trap, while cutting off passes into the middle. Good pressing requires coordination, since one player pressing alone is easily bypassed.
Common mistakes
- Taking too long, allowing the opposition to organize its press.
- Placing the ball in the wrong position and having to retake it.
- Playing predictable short passes into crowded areas.
- Self-passing into pressure near your own circle.
- Standing still instead of moving to give the taker options.
- Raising a hit dangerously or illegally.
Frequently asked questions
Why is it called a 16-yard hit?
Older rules placed the free hit 16 yards from the backline. Modern rules use 15 meters, but the traditional name remains common.
Can I self-pass from a 16-yard hit?
Yes. Under current rules, the taker may play the ball to themselves and carry it, as long as they follow the free hit rules.
How far must opponents be from the ball?
At least 5 meters when the free hit is taken.






