The Rules of the Scrum in Rugby

A scrum restarts play after minor infringements like a knock-on or forward pass. Eight forwards from each team bind together and push, while the scrum-half feeds the ball into the tunnel for the hookers to strike.

Scrum sequence

StepWhat happens
CrouchFront rows crouch opposite each other
BindProps bind on their opponents
SetPacks engage
FeedScrum-half throws the ball in straight (with some tolerance)
HookHookers strike for the ball
ExitBall leaves from the back of the scrum

Scrum movement

  • Packs may push forward legally to win ground or disrupt the opposing feed.
  • If a scrum wheels past 90 degrees, it is reset.
  • Deliberately collapsing, standing up or pulling down is illegal.

Common penalties

  • Early engagement or not binding properly.
  • Collapsing the scrum.
  • Not feeding the ball straight.
  • Pulling out or boring in at an angle.

Laws referenced follow World Rugby’s Laws of the Game for rugby union; rugby league, sevens and domestic competitions can differ, so check the current laws for your competition.

Frequently asked questions

Why is a scrum awarded?

For infringements like knock-ons and forward passes.

Who feeds the scrum?

The scrum-half of the team awarded it.

Are youth scrums different?

Many junior levels use uncontested or limited-push scrums for safety.

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Sam Ayed
Sam Ayed

Sam Ayed is a soccer player, coach and lifelong sports enthusiast. As the editor of Sportmentary, he writes and reviews the site's guides, checks rules content against the official rulebooks of each sport's governing body, and keeps pages updated when those rules change.

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